AI audio storytelling ยท iOS

The street you're on has a story. Press play.

WanderCast knows exactly where you're standing. Point it at a building, a corner, or a plate of food, and it tells you the real story behind it, written fresh for your coordinates, grounded in verified local facts, and playing in your ears within seconds.

Coming soon to iOS See how it works
Coming soon to the App Store ยท Works anywhere with a GPS signal
๐ŸŽ™ Story ready in secondsStreaming audio
โœ“ Fact-checked venuesNo closed restaurants
๐Ÿงญ Stop 4 of this walkTheme: working harbors
9:41๔€™‡ ๔€›จ ๔€‹จ
MAIN ST & SEAVIEW ยท CHATHAM, MA
The lighthouse the town paid for twice
Tour mode ยท 3 min 12 sec

"You're standing where the old bluff road used to end. The first light went up here in 1808. Two towers, actually, because a single beam kept getting confused with the one down at Monomoy. What the guidebooks skip is who paid for the second one โ€ฆ"

1:143:12
The gap

Travel is visually rich and contextually thin.

You can look straight at a lighthouse and have no idea why it was built, who built it, or what it cost the town. The tools we use to explore places are very good at showing you what is there, and almost useless at telling you what it means.

01

Audio tours are scripted or absent

Pre-recorded tours only work on the handful of blocks somebody bothered to script. Step off the route and the narration stops making sense.

02

Local knowledge has no front door

Every neighborhood has layers, and the people who know them are not standing on the corner waiting to tell you. There has been no way to surface those stories on demand.

03

Discovery apps hand you lists

A map can tell you a restaurant has 4.2 stars.

It cannot tell you why the fishing families on this stretch of coast have eaten the same chowder recipe since 1887.

What you can do

Every way to ask a place what happened here.

Every mode runs on the same engine: your real coordinates, verified local data, and a narrator who sounds like a knowledgeable friend rather than a museum plaque.

๐ŸŽ™ Stories

Tap once. Hear where you are.

The app reads your GPS, works out what is actually around you, pulls historical context, and generates a two to four minute narration about this exact spot. Audio streams in chunks, so playback starts within seconds instead of after the whole story is written.

  • Let it narrate wherever you're standing, or drop a pin anywhere on the map
  • Search any place by name to hear it before you go
  • Two to four minutes per story, built for headphones and a slow walk
Home ยท Hear a Story
You are here
Old Grist Mill
Fish Pier
Generating narration Wikipedia context Verified venues Local history
๐Ÿšถ Tour

An afternoon that adds up to one story.

Tour mode follows your movement, bearing, and speed. Slow down near something interesting and a new segment starts. Each one is written knowing what you already heard, so the fourth stop of the afternoon can call back to the first.

  • Stationary or strolling narrates what is immediately around you
  • Walking starts generating what's ahead, before you get there
  • Driving or cycling pauses generation rather than feeding you stories about a blur
  • The prewarm system predicts your next stop while you're still listening to this one, so there's no dead air between them
Tour ยท Wandering session
1 ยท Boat yard
2 ยท Cold storage
3 ยท Packet landing
Now
Emergent theme ยท working harbors Callback to stop 1 Next stop prewarming
๐Ÿฝ Taste the Place

Why the food here tastes like this.

Not a recommendation engine. Enter a location, or use where you're standing, and hear the agricultural history, the immigrant traditions, the fishing culture, and the crops that shaped how a region eats. Real nearby restaurants are appended afterward, pulled live so nothing on the list closed three years ago.

  • On Cape Cod: the Portuguese fishing families who settled Provincetown, how the cranberry bogs shaped the economy, and why the chowder here is not Boston's
  • Restaurant list drawn from live Google Places data, described in plain language
Taste the Place ยท Nearby, open now
๐Ÿฅฃ

The Squire

Bar side is where the shellfishermen land after a morning on the flats. Chowder is thin by Boston standards, which is the point.

โ˜… 4.4 ยท Open until 11pm ยท 0.2 mi
๐Ÿฆž

Chatham Pier Fish Market

Counter service on the working pier. You eat looking at the boat your lunch came off of.

โ˜… 4.6 ยท Open until 6pm ยท 0.7 mi
๐Ÿž

Marion's Pie Shop

Making the same clam pie since the 1950s, which around here counts as recent.

โ˜… 4.5 ยท Open until 5pm ยท 1.1 mi
๐Ÿ“ธ Snap a Story

Point the camera at it. Ask what it is.

Take a photo of anything and the app identifies the subject, then narrates its story. It works on buildings, food, signage, art, landscapes, historical markers, and famous faces. If you can see it, you can ask about it.

  • Useful for the thing you'd otherwise have to describe to a search engine badly
  • Same narration engine, so the answer sounds like a story rather than a caption
Snap a Story ยท Identified
IDENTIFIED

Chatham Light ยท 1877 tower

Cast-iron lined with brick, and the surviving half of a twin pair. Its sister tower was dismantled and carted eight miles north, where it still stands under a different name.

๐Ÿ“

What's Around

Nearby Wikipedia articles and curated local points of interest on a map. Tap any pin to hear its story, or generate a full walking tour built around what you're actually interested in.

๐Ÿœ

Find a Bite

Describe what you're after, whether that's something spicy, a local fish place, or good brunch, and get real restaurants with descriptions worth reading. Save the ones you like.

๐Ÿ›

Find a Shop

The same thing for retail. Boutiques, galleries, bookstores, antiques, artisan food, home and decor, each with a short read on the atmosphere before you walk in.

๐Ÿ—“

Things To Do

Search activities and events in any area, filtered by category and written up properly rather than pasted from a listings page.

๐Ÿ“š

Library

Every bookmarked story, saved restaurant, and saved shop in one place. Stories replay in full whenever you want them.

๐Ÿ—บ

Trips

Each walk is saved as a wandering session: a map of everywhere you stopped, every story you heard, and the themes that emerged across the afternoon.

๐Ÿ”–

Bookmarks

Keep any narration to replay or read later. Useful for the one fact you'll want to repeat at dinner.

โš™๏ธ

Your settings

Set your narration style and the topics you care about, or switch to text-only mode when you'd rather read than listen.

Under the hood

Written in real time. Checked before it's written.

Most AI travel content is a language model guessing about a place. WanderCast does the research first and only then lets the writer start, which is why it can name the restaurant on the corner and be right about it.

01

Grounding pass

Before a single word is written, the backend pulls currently operating venues from Google Places and searches the web for verified historical facts about your exact coordinates.

02

Research and classify

A fast model pass sorts through what came back and classifies the topic, deciding what this particular spot is actually about.

03

Write the narration

Claude Sonnet writes the story from the grounded facts it was handed, plus the last five stops of your session so it never repeats itself and can pick up an earlier thread.

04

Stream the audio

As the text streams out it's piped through text to speech in chunks. Your phone starts playing the opening line while the ending is still being written.

โ†ณ

Why the grounding pass matters: it is the difference between an app that confidently sends you to a restaurant that closed three years ago and one that doesn't. The venue data handed to Claude covers operating places only, and the historical detail is retrieved rather than recalled.

Why it's different

Five things no scripted tour can do.

Specific, never templated

Every story is generated for the exact coordinates you're standing on, and session deduplication means the same story is never told to you twice on a walk.

Grounded in verified facts

Live venue data prevents hallucinated recommendations, and real historical sources are injected before the writing starts. The model works from research, not from memory.

One continuous narrative

The wandering session gives an afternoon a shape. Themes develop, earlier stops get called back, and by the end you've heard something closer to an essay than a set of disconnected facts.

Audio first, latency last

These are stories meant to be heard while walking. The streaming pipeline starts playback before generation finishes, so there's no waiting on a spinner while you stand on a corner.

It works off the landmark trail

You don't need to be at a monument. Stand on an ordinary street corner anywhere in the world and the app will find something about it worth telling you.

Pricing

Buy stories, not a subscription.

Start with a set of free stories. When you run out, buy a pack. There's no monthly charge and nothing to cancel.

Free to start

$0
A set of free stories to start
  • A set of free story generations, no trial clock running
  • Stories, Tour, Taste the Place, What's Around, and Snap a Story
  • Library, bookmarks, and saved trips included
  • Buy a story pack only if and when you run out
Download the app
Story pack

25 stories

One-time purchase
Bought in the app. Not a subscription.
  • 25 generated stories per pack, used whenever you like
  • Credits are tracked on the server, not on your device, so a reinstall doesn't lose them
  • Buy another pack whenever you travel again. Nothing recurring
  • Gift and promo codes redeem straight into your balance
Get started free

Purchases run through the App Store. Have a code that looks like WANDER-XXXX-XXXX? Redeem it in the app.

Plainly

What WanderCast isn't.

It's a better use of your time to know this now than to find out on a trip.

โœ• Not a navigation app

There's no turn-by-turn and no routing. WanderCast tells you about where you are. Getting you there is still your maps app's job.

โœ• Not a traditional audio tour

Nothing is pre-scripted. There's no fixed route to follow and no recorded voice actor working through a numbered list of stops.

โœ• Not a social app

No feed, no sharing, no comments, no followers. It's you, a place, and a voice in your ear.

โœ• Not equally rich everywhere

Story quality depends on the data available. Dense historic cities are the best case. Rural areas work, but stories there will be shorter and less specific.

Questions

The things people ask first.

Does it only work in certain cities?
No. WanderCast works anywhere with a GPS signal. It isn't tied to a property, a route, or a list of supported destinations. That said, the richness varies with what's on record about a place: a dense historic city gives the app far more to work with than an empty stretch of road, so rural stories tend to be shorter and less specific.
How long is a story, and how long do I wait for it?
Stories run roughly two to four minutes. You don't wait for the whole thing to be written, because audio streams in chunks as it's generated, so playback usually begins within a few seconds of tapping.
Is any of this made up?
The narration is written by Claude, but it isn't written from memory. Before generation begins, the backend pulls currently operating venues from Google Places and searches for verified historical facts about your coordinates, then hands that material to the model. That grounding pass is specifically what stops the app from recommending a restaurant that closed three years ago.
Will it start repeating itself on a long walk?
Every story is generated fresh for your exact coordinates, and within a wandering session the deduplication system means the same story isn't told twice. Each new narration is written with the last five stops in view, so it avoids retreading ground and can pick up a thread from earlier in the afternoon.
What counts as one story credit?
One generated narration. You start with a set of free stories, and after that you buy packs of 25 as a one-time in-app purchase rather than a subscription. Credits are tracked on the server rather than on the device, so a reinstall doesn't lose them.
What happens to the walks I've taken?
Each walk is saved as a wandering session with a map of every place you stopped, the stories you heard, and the themes the app identified across the afternoon. Sessions close automatically after 90 minutes of inactivity, or if you travel more than five kilometres from where you started. Anything you bookmarked stays in your Library. All of it is stored on your own device rather than on our servers, so you can delete it whenever you like.
Can I use it without headphones in?
Yes. There's a text-only mode in settings if you'd rather read the narration than hear it, along with controls for narration style and the topics you want stories to lean toward.
What about cemeteries, memorials, and other sensitive places?
The narration voice shifts. Sensitive sites get quieter, more reverent treatment rather than the same conversational register used for a boat yard or a bakery.
What do you do with my location and my photos?
Your location is used to generate the story you asked for and is not stored on our servers afterward. Photos from Snap a Story are held in memory only long enough to identify what you photographed, then discarded, and are never stored. Your saved stories, bookmarks, and trip history live on your phone rather than on our servers. There are no accounts, no analytics tools, and no advertising. The privacy policy covers all of it in detail.
Coming soon

Go for a walk.
Find out what happened there.

Free stories to start, no subscription, and nothing to plan in advance. WanderCast is finishing up and heading to the App Store shortly.

Coming soon to the App Store Read the FAQ